So, indeed, XCOM 2 is much of the same concept with a graphical tweaks (it's running Unreal Engine 3) and an infusion of new content. They showed the Gremlin taking control of a turret that then made quick work of the remaining enemies. ![]() The Specialist is a technical class that has a Gremlin drone that follows them around, able to attack and also hack various pieces of technology. The animation they showed of the Ranger running up towards the Advent security and slicing him up was really neat, very well done. ![]() The Ranger is a close-quarter fighter, with the ability to rush enemies and use a bladed weapon to dispatch enemies. They showed off two new classes in the demo, the Ranger and the Specialist. XCOM 2 is a lot more action packed then what I remember from XCOM: Enemy Unknown. We were promised much more continuous and flowing combat sequences, and so far it seems that they've delivered that. What really shines through is the quick paced combat and easy movements from cover to cover. The UI and general animations are all very similar to what we know from XCOM: Enemy Unknown, great amounts of detail on the characters, exceptional weapons effects and a general fluidity to the movements of your teammates. A monument has been erected in the center of the city, and destroying it will be a great symbolic victory for the cause. ![]() It's Unification Day on Earth, the day marking the conquering of Earth by the Alien races, the Elders, and the institution of a global government. ![]() The demo for XCOM 2 starts with an in-game cinematic explaining the special day that's about to unfold. 2 of 9 XCOM 2 offers new classes, new enemies, new weapons and a very interesting story.
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